using System.Collections.Generic;
using Godot;

namespace Arcane.Source.Combat
{
    public class SimpleEntity : Entity
    {
        public Entity Enemy { get; set; }
        public SimpleEntity(int maxHealth, BaseUltraSpell ultra, Dictionary<StringName, ITrigger> itemTriggers = null) : base(maxHealth, ultra, itemTriggers)
        {
        }

        public override Entity GetTarget(int target) => target == 0 ? this : Enemy;
    }
}